Opposition instructions can be a great way to limit specific strengths and weaknesses within the opposing team. Today we will take a closer look at how to set up opposition instructions in Football Manager to neutralize major threats in the opposition’s starting line-up. We’ll share some helpful tips on how to use opposition instructions for better effect, so you can better understand how to set them up yourself.
Our guide to the Football Manager Opposition Instructions will give you a better insight to how to create a better defensive system that counter specific types of players and what to do when coming up against specific player roles (or positions).
Table of Content
- 1. Why Using Opposition Instructions can be beneficial?
- 2. Opposition Instructions in Football Manager
- 2.1 Positions or Players? Two ways of dealing with OI’s
- 2.2 Setting Up Opposition Instructions
- 2.3. Tight Marking
- 2.4. Trigger Press
- 2.5. Tackling
- 2.6. Show Onto Foot
Why using Opposition Instructions can be beneficial?
When creating your Football Manager 2022 tactics, the system and shape you select will mostly take into account how you want your team to play and how your players shall behave in all phases of play. You basically give your team and its players instructions on how they shall behave either in possession, out of possession or in transition.
Without making changes to player positioning, player roles and duties, your tactic doesn’t take into account opposition strengths or weaknesses. Of course, you might experience that certain formations and shapes will basically be better (or worse) against another particular system but in reality it doesn’t take into account the strength of the opposing team’s wingback, attacking midfielder or striker; the specific individual player’s strengths or weaknesses within the opposition’s formation.
The opposition instructions in Football Manager enables you to determine how you want to defend against a particular opposition team and its players. In fact, it’s another tool in your toolbox to take advantage of, to increase the probability for better results and team performances.
There are three reasons why you should utilize opposition instructions:
- it enables you to counter specific opposition’s strengths by considering opposing team’s player abilities
- it helps to defend a particular area of the pitch – a vulnerable zone within your tactical system that the opposing team may take advantage of unless you reduce their capabilities to enter that zone.
- you can use opposition instructions to force certain behaviours that play to the opposition’s teams or player’s weaknesses AND helps your team to dominate the match. In fact, you use opposition instructions to influence how the game develops by getting the match into your way of playing by ensuring YOUR team plays to its strengths.
How you decide to utilize opposition instructions might depend on your managerial style and football philosophy. Are you a proactive manager who wants to emphasize your team strengths by making sure certain behaviours from the opposition team happen in the upcoming match, or a reactive manager who takes things as it comes and alter your defensive strategy according to the opposition team’s way of playing.
A good manager will certainly utilize a mix from both managerial styles. They will use statistics and match analysis to plan how to counter the opposition team whilst making changes within the match to ensure the outcome of the match comes to your favour.
For instance, they might target the left wing of the opposition team due to a weakness down that flank – perhaps due to a player’s poor concentration or freshness. Or, you’ve analysed the way the opposition plays out from the back and identified a player to target who got poor first touch and composure to play that way effectively.
Opposition Instructions in Football Manager
The opposition instructions in Football Manager can be considered as an extension to your player instructions. They bring further defensive responsibilities or tasks to the players’ behaviour out of possession. In plain terms, they are defending types of instructions that forces specific behaviours by influencing marking, tackling, showing the ball onto a players’ specific foot or trigger press when appropriate.
Your instruction for the opposition in regard to tackling, marking and closing down, if given, will adjust or overrides the related player instruction. This means that they will have a great effect on your tactics and more precisely your defensive strategy.
Since opposition instructions are an extension to your out-of-possession player instructions, you need to consider what you’ve initially set when creating your Football Manager tactic in terms of marking, pressing intensity and tackling. The OI’s you select will let you determine what will happen when individual players within your team comes up against a certain player or position.
Notice! There aren’t any hard or settled rules on how to apply opposition instructions in the most effective manner. How you set them up will depend on the level of the league, your team’s capabilities (level of player attributes related to defensive actions), your formation and tactical style out of possession, in relationship to the strength and weaknesses within the opposing team, their formation and the difference in playing style and shape to yours system.
Positions or Players? Two ways of dealing with OI’s
There are two ways to set up opposition instructions. You can select to use opposition instructions (aka OI’s) to target specific players or counter specific positions.
OI’s for Players
When setting up opposition instructions for the first time, any instructions you apply will be given the specific player by default, since the toggle between OI’s for players and Positions are pre-set at player opposition instructions.
Player Opposition Instructions gives you the option to determine how you want to deal with a player in a certain player role according to the ‘natural’ movements and tendencies of that role or ensure the player won’t be able to play to his strengths by denying time, space, or opportunities to do what he’s best at.
When setting OI’s for specific players, whatever you select in terms of ‘tight marking’, ‘trigger press’, tackling and/or ‘show onto foot’ will only apply to that specific player for the upcoming match regardless of the position he is playing in, during the match.
How player OI’s works?
Those instructions will only apply if the player is on the pitch. If he changes position during the game, you need to consider whether the OI’s you have applied on him are still effective and there’s no risk of backfiring against you. If the player is substituted, then whatever you have applied for the target will be removed – meaning the player coming in for him has no instructions set on how to deal with him.
To ensure this never happen to you, you can either:
- set up positional Opposition instructions
- keep tabs of the opposition’s formation within the match and make changes during the match
- set up OI’s for also the substitutes immediately at the start of the match,
- or wait to see how they perform once coming on the pitch to see if it will be beneficial to apply OI’s at all
Sometimes, you’ll experience that you’ll be too late and that they have managed to influence the match by creating major chances or goals before you even understand he’s on the pitch, especially if using Extended or Key highlight mode.
OI’s for Positions
The opposition instruction tab for positions gives you a more general option to decide how you want to deal with all the different positions there are. It gives you a quick way to deal with opposing players regardless of their player role and overall capabilities.
Using position opposition instructions can be effective if you got any positional weaknesses within your system that may result in vulnerable zones and positional inferiority.
For instance, you might like to use opposition instructions to combat a double wing system (4-3-3/4-4-2) when you’re playing a narrow 3-5-2 that will see the opposition get numerical superiority down the flanks or ask your central midfielder to handle the opposite AM if you don’t use a holding defensive midfielder.
Positional Opposition Instructions has the main benefit that you can set them up for all upcoming matches. If you remember to toggle the selected OI’s from players to position (green to blue icon), you can deal with a vast number of formations and player roles, as you don’t have to consider changes in formation, use of player roles and line-ups during the match.
Personally, I favour to use Position OI’s to create an overall template on how I want to deal with opposing teams’ positions in relevance to my formation (its strength and weaknesses) and use that understanding to create effective pressing traps that forces the opposition team to play the ball into favourable zones where I can better regain possession.
If you decide to set up opposition instructions for Positions and predetermine how you’d like to counter the opposition regardless of formation and role, you need to remember to toggle the small icon under the OI header from Players to Position, prior to the upcoming match.
The Problems with OI’s for Positions
Using opposition instructions mainly for positions has its pros and cons. While I personally favour to take advantage of creating an opposition instruction template, there are a few things to understand before you can set and forget the position opposition instructions you have applied.
As you know, the different player roles will incorporate different tendencies to positioning and movements in all phases of play. This means that a player in the AMR position might behave differently according to his player attributes, player role and mentality.
Then, the AI manager might change his approach (formation and use of player roles) by making substitutions or altering his playing style to try to combat your tactics.
What you might experience, is that what used to work for one player in a position might not work for another. In fact, you might experience that a certain player manages to get by your fullback and put in dangerous crosses time and time again. He seems impossible to stop as his quickness, agility and dribbling beats his marker every single time.
Luckily, there are solutions to deal with these players as well.
Then, position opposition instructions will be subordinate player OI’s and player instructions. If you by any chance apply conflicting position OI’s to your player instructions or player OI’s, Football Manager will apply whatever player instructions you gave.
Often, you would like to use a mix of instructions for individual players and positions. The main reason for this is that each player has different capabilities whilst each position can possess a vast number of different player roles.
How to do it is something I’ll get back to at a later point in this article, as I will share with you a practical example on how to set up opposition instructions in Football Manager 2022.
Setting up Opposition Instructions
You will be able to setup opposition instructions inside the Tactics department of Football Manager.
Here you’ll get the opportunity to set up instructions for how to deal with specific players in the upcoming match, or create a template on how to deal with specific positions – perhaps according to your own philosophy relating to your team’s pressing strategy, or to combat weaknesses in your formation.
Applying Opposition instructions is one of the steps you ‘need’ to go through prior to the upcoming match. It can be sorted in the Tactical Meeting pre-match, at the start of the match or at any point during the match – often in response to tactical changes in formation and its use of player roles as substitutions are made.
The opposition instruction screen within the Tactics tab will present the predicted starting line-up, or the most-used formation from the opposition team, according to analysis and information the Performance Team have conducted. It’s a slight risk, the presented information will differ at Match Day due to changes in the opposition team.
To ensure, OI’s are set precisely, it’s recommended to wait until Match Day arrives, and the final Tactical Meeting has been conducted.
You will notice, the Assistant Manager will provide advices about useful instructions to select to limit opposition’s threats. You are free to take them under account when setting up OI’s but consider the source before applying them! More about that in the section about delegating the responsibilities to the assistant manager.
Even though, there might be useful to take into account the advices and feedback from the backroom staff in the lead up to the match, I recommend to wait to apply opposition instructions until the tactical meeting is finished and you are presented with the opposition’s starting line-up.
Editing Opposition Instructions during the match
In matches, you can edit opposition instructions by clicking:
Tactics & Subs > Opposition
It requires a keen eye by you to spot changes in the opponent’s formation to alter opposition instructions accordingly to avoid certain players causing problems you didn’t anticipate or identified in the pre-match analysis.
To ensure you can quickly see changes in formation or players on the pitch, it’s important to show the Touchline Tablet within the Match screen.
- Make the Touchline Tablet visible during the match by clicking the small Tablet button in the right corner. There you’d like to show the opposition team’s formation.
– If you possess a Performance Analyst, the formation will be updated with the player roles within the opposition team.
- The Opposition Team’s Stats will also give you a decent overview of ins and outs, each players’ level of performance and current level of condition
This information can be used to alter the opposition instructions, if needed, during the match. You can use information this information along with feedback in the right part of the screen about the best or worst performers on the pitch. You can view this inside Opposition Instructions screen during matches.
TIP! Clicking on the headings of ‘Best Performer’ or ‘Room for Improvements’ will let you view the In-Match team or player analysis, along with assistant managers feedback and observations during the match, both about performance and tactics. These Analysis about your team and the opponent will be updated consecutively. The better the analysis team, the more accurate the reports.
NB! To quickly respond to any issues, it might be beneficial to watch the match in either 2D Match view or use the Data Analyst Camera, so you can get a better overview of the match.
Delegate the Responsibilities of Opposition Instructions to your Assistant Manager
Like everything else in Football Manager, you can decide how much involved you’d like to be in all phases of the game. You can take a hands-on-approach and micromanage everything or give the responsibilities to your Assistant Manager, or other members within the Backroom Staff. This is also the case with OI’s.
Delegating the responsibilities of opposition instructions to a member within your Backroom Staff is possible within the Staff Responsibilities section.
Go to: Staff > Responsibilities > Tactics
When delegating this task, ensure to select the Staff with the best Tactical Knowledge and Judging Player Ability within your backroom staff.
You can also ask the Assistant Manager to set it up for you prior to the next match based on the predicted formation and starting line-up by clicking the Ask Assistant button on the Opposition Instruction tab.
What to think about when applying OI’s?
As you will discover, there are several considerations to make when instructing your players to go about their businesses out of possession. It requires understanding of not only your own system and shape but also the opposition. Frankly, it requires spending a bit of time analysing the opposition team and its players.
When analysing the opposition instructions to use, you need to consider:
- the abilities (level of player attributes) for the player’s you’re applying the opposition instructions on. To see their actual level of all player attributes you need full knowledge of the player. Normally gained by scouting the player or playing matches against his team.
- if you decide to go by the more general approach by setting opposition instructions for positions, try to visualize how that position line up to your defensive shape and how you can defend the area that position is based in. How will your formation transform if you ask to tight mark or trigger press on positions not directly opposite of your players (e.g., DR vs WML, AMC vs MC)
- the level of player attributes for the player you instruct to deal with an opposition player in a certain way. Asking a player to tight mark an opposing player when his abilities in that area is poor might cause more problems for you than good. Frankly, it increases the risk of making the opposing player better than he would probably be if none OI’s were set.
In the end, it’s all a question of how you’d like to treat specific players within the opposing team. What can be effective to do to avoid the best players in the opposition team to pull the strings and be able to do what their best at? How can you combat their playing abilities to increase your chances of a favourable result? And finally, who are you instructing to combat opposition strengths?
Let’s take a closer look at the different types of Opposition Instructions you can select from in Football Manager:
By opting for tight marking a player (or position), you instruct your players to adopt to a zonal man-marking system where they stick close to the assigned player whenever they arrive within their defensive zone.
It’s the similar instruction as team instruction ‘Use Tighter Marking’ or player instruction ‘Mark Tighter’.
Tight marking a player will basically limit the space the opposing player will have to receive the ball but can also be a tool to take out great performers in the opposition team by restricting the opportunities to make a mark on the game. In some ways, tight marking can force a player into less favorable areas of the pitch as he tries to drop deeper or move wider to find space to receive the ball. The result, is that you can use tight marking to force the player into less dangerous positions or reduce his effectiveness relating to heading, crossing, finishing or passing.
By sticking close to the specific player or whoever plays in that position, you look to prevent the player to get the ball uncontested. You will make it harder for him to receive the ball, get control of it or make something useful of it by sticking very close to him. Frankly, it will require sublime first touch, technique, and composure to make some useful decisions with the ball when he’s got someone breathing down his neck.
As you’ll discover, this Tight Marking instruction is a bit different from the specific man-marking system found within the player instructions. Instead of asking one player to follow a specific player in the opposing team wherever he runs, players in your team will ‘share’ the responsibilities of marking the opposite whenever he arrives in their zone. Sometimes players will move out of their defensive zone to man-mark the player in proximity of him but not to an extend where he follows the player wherever he runs.
This decreases the chance of a player being drawn out of position, even though it may happen. Setting tight marking on a role that roams, drops deep or against a player with good off the ball might weaken your defensive shape as it creates space the opposition can attack in, since the markee draws the marker out of position – opening up space for another to work his magic.
This means that you need to consider the pros and cons before ticking tight marking on every player.
Valuable Attributes Required to Tight Mark Opposing Players
When setting up tight marking on a player, it’s important to consider the player abilities of the one who will conduct the instruction. Most often, if will relate to the players positioned opposite of each other (e.g., Left FB will face AMR, DM vs AMC or DCR/DCL vs STC(R/L). The players instructed to tight mark requires decent level of marking, strength, positioning, concentration, decisions and anticipation. The level will depend on the opposing player’s abilities relating to physical and technical abilities.
Then, a player’s physical stature and capabilities in aerial situations must be taken into consideration, as well as his athleticism (quickness, work rate and stamina).
Trigger press is a closing down instruction that increases or decreases the tendencies to press the player (or the position), less or more often, once the player is in possession of the ball. Triggering press is linked to your team- and player instruction for closing down. These settings ranges from far less likely to triggering the press much more often.
When you trigger press more often, players will move out of their position to try to disrupt play at almost every opportunity. Where he will do so and when will depend on your selected defensive line and line of engagement settings along with the pressing intensity settings (TI and PI), his individual mentality and positioning within the formation.
The consequences of triggering press are one of the opposition instruction that have the biggest impact on your teams defensive tactical plan. If you’re using a team mentality based on being cautious and disciplined out of possession, the defensive shape and team cohesion might be ruined if you ask numerous players to trigger press more often than the rest of your players.
When closing down always players will move out of their defensive zone to reduce the effectiveness of the opposing player in possession of the ball. When the player pushes up to congest for the ball, it creates vulnerable areas and pocket of spaces within your defensive shape which the opposition team can take advantage of, if they possess players with good technical abilities (First Touch, Composure, Passing and Technique).
Regardless, it might be useful to use triggering press purposefully. It’s not meant to trigger press against all players in the opposition team, but single out specific players with poor Composure, First Touch, Vision, Technique or Decision-making. The idea is to put so much pressure on these players that they gift you the ball, or ideally increasing the chance of regaining possession of the ball in the next instance by limiting the time they got to pick out ideal passing options and time to think / decide on the best action to take.
The aim with triggering press more often, must be to put the opposition team under so much pressure that it increases the chance of making more inaccurate passes and thereby win possession – perhaps even higher up the field and closer to the opponent’s penalty box. At least, that’s my strategy.
Similarly, it might be proficient to apply trigger press against positions that are in an area of the field our players won’t cover by their starting position. For instance, when using a formation like the 3-4-2-1 against 4-2-3-1, where you got wide midfielders but no defensive midfielder to deal with the opposing attacking midfielder in the DM pocket, or enough cover to counter both their fullbacks and wingers. The opposition will then create numerical superiority down the flanks which your wide midfielders or complete wingbacks will not be able to counter effectively, and you’ll be forced to set up OI’s to combat this.
The solution could be to ask your attacking midfielders to trigger press on the opposing team’s fullbacks and tight mark them.
Using positional OI’s to counter positions outside your defensive structure requires good levels of Acceleration, Agility, Stamina, Work Rate, Determination and Aggression. Once a player moves out of his position, it’s easy to bypass the press, so he needs to be quick and agile to quickly move as close as possible. If too slow, the opposing player can easily pick out a pass, lay the ball off to a teammate or play a one-two before the player is even close enough to reach the ball.
Valuable Attributes Required to Trigger Press on Opposing Players
Key Attributes: Aggression, Stamina, Work Rate, Bravery, Determination
Secondary Attributes: Acceleration, Anticipation and Decisions
Regaining possession as quickly and early as possible is often a great way to dominate the match. With a tad of physical strength, aggression and bravery in your team you can make the match into a mental and physical battle where the opposition needs to work quicker and smarter.
By asking specific players in your team to get stuck in an attempt to win the ball by diving to the ground and tackle the opposing player can be the solution to dominate in the middle of the pitch.
By tackling hard, you can counter specific opposition player’s strengths by limiting the time they have to get control of the ball and make something useful out of it. Tackling hard is often used in combination with trigger press but can be effective on its own as well.
Applying tackling as an opposition instruction will let you see your team try to attempt to tackle the specific player or position as soon as they are in possession of the ball, and the player enters their defensive zone.
There are three different levels of Tackling in Opposition Instructions. The settings of tackling ranges from Easy to Hard, with Normal in-between. The different levels will be closely linked to your Team and Player Instructions related to Tackling (Get Stuck In/ Stay on feet), in additional to the player roles tendencies to tackle hard or ease off tackles.
For instance, a ball-winning midfielder will naturally Tackle Harder, so he will dive to the ground and impose his physical style regardless.
Easy will lower the tendencies to tackle – the player will stay on his feet and not use body contact to regain possession. Instead, he will keep his distance and use his Positioning, Anticipation and Concentration to force the player to get past him by passing, dribbling or speed.
Normal will increase or decrease the tendencies to tackle a player in conjunction with the TI, PI’s (default and/or selected instructions) and player role mentalities.
Hard will instruct your players to dive to the ground and attempt to disrupt the control of the ball as soon as the player is close enough.
Since the tackling opposition instructions has different levels that will increase or decrease the player’s likeliness to dive to the ground when coming up against specific players in the opposition team, you can use the instruction to instruct how disciplined the players should be in the defensive phase – when chasing for the ball by setting a lower Tackling OI (Easy or Normal).
Against some teams and players, you might be better served with a disciplined team that stays close together and doesn’t leave pocket of spaces the opposition can take advantage of, while other times it might work to your favour to be gung-ho with tackling and pressing against their back line.
What’s important to consider is what happens when players are told to get stuck in. When players are diving to the ground in the hunt for possession, the player can easily be bypassed if the opposing player has great Technique, Dribbling, Agility and Acceleration.
Therefore, it needs to be used purposefully! You can’t put hard tackles on all positions or players but pick out one to three players that could be favourable in your quest for possession-dominance.
The objective must be to target the players who are more likely to create chances and are the biggest attacking threats of the opposition team.
Tackling hard in matches where the Referee is more lenient to give out cards can see your down to 10 men earlier than you had imagined. Tackling hard against a team of quick and agile players might see your players left in the dust as they anticipate the upcoming situation and got the balance and technique to bypass the press by quick movements, tricks and quick-thinking.
One of the major benefits of using tackling as a defensive strategy is in its possibilities to affect morale on opposition players and thereby their confidence and mood to affect the game. Avoid one of the most creative players in the opposition team, or their most dangerous attacking threats the time to control the ball and see them go sour as they are not able to impose their strength on the game in the normal manner.
For instance, in the first semi-final match between Tottenham and Chelsea, the Blues had a strategy to tackle Harry Kane hard as quickly as possible – meaning he would not get the time and space to gain control, turn and lay off passes to the on-rushing Son, or make those accurate through balls. It perfectly utilized Harry Kane as an attacking threat. His tendencies to drop deep and hold up the ball worked against his favour this time, as the Chelsea players were all over him as soon as he got the ball – resulting in more inaccurate passes, only one shot on target(!) and loosing possession 15 times!
Valuable Attributes Required to Tackle Opposing Players
Key Attributes: Tackling, Aggression, Bravery, Strength
Secondary Attributes: Determination, Decisions and Concentration
Show Onto Foot
Show onto foot is one strategy to use if you’d like to set up a specific pressing scheme that forces players into certain areas of the pitch where they might be less effective. It’s one of the mandatory tools to use when creating pressing traps as you can apply pressure on the opposition players to use his weaker foot and thereby force inaccuracies in his play.
It gives you the opportunity to affect the angle of how the team will intercept the ball path or close down opposition players as it determines the side your players shall attempt to direct the opposing player to; inside or outside.
There are two different options when applying Show Onto Foot.
Show Onto Left/Right Foot:
This instruction will seek to force the ball onto the opposing players specific right or left foot. When you set this up, it’s important to consider his position and player role. In fact, you can use show onto foot as a major part of your set up of position opposition instructions to counter wide players and central midfielders’ effectiveness and natural behaviour.
When you instruct to show the ball on the left foot for a left wingback, you will force the ball on the outside of the centre – down the flanks. Similarly, will happen if you show the ball onto the right foot of the DR/MCR/AMR or STCR – forcing them to move on the outside of the centre.
On the contrary, showing the ball onto the opposite foot of their position (e.g., right foot of DL/ML or AML) will force the player on the inside by pushing the player towards the centre of the pitch. The result may be that they are forced into a behaviour that increases the chance of making more inaccurate passes and shots, since the opposite foot of their playing position can be their weakest.
Show Onto Weaker Foot:
Show onto weaker foot will consider the player’s preferred strongest foot and seek to attempt your players to force him into using his weaker foot whenever possible. It gives you the possibility to decrease his effectiveness when in possession of the ball regardless of the position he’s playing in by considering his technical power, vision and creativity to make an impact on the game. By showing the ball onto his weaker foot, it can help you intercept inaccurate passes, loose balls, or weak weighted passes. It can even help your team to block shots and regain possession in a favourable area of the pitch, as you look to take advantage weaknesses in his game.
Showing onto a player’s weaker foot, regardless of whether you select left/right or weaker can be a beneficial tool when coming up against certain player roles. As you might know, certain player roles, such as the inverted winger will cut inside by default. By forcing them on the outside they will be less likely to make an impact in the centre of the pitch but forced to make crosses, shots or passes from the flanks.
Then you might have cases where the player is simply awful at his weaker foot and would be less likely to gain full control of the ball, perhaps due to poor technique and first touch. As you will know, a bad touch on the ball is one of the pressing triggers in Football Manager and will instruct close-by players to put pressure on the ball if pressing intensity and line of engagement is set high.
Show onto foot is the only OI that’s unrelated to player instructions. Because of that it could be a powerful tool in your hunt for possession, as you can force a player to move inside when his tendencies and natural movement, and main abilities is to run on the outside (down the flanks) to affect the game. For instance, in situations where his main strengths are to get to the byline to deliver crosses into the box.
Word of caution!
Setting too many different opposition instructions and player instructions can majorly affect the effectiveness of your tactics and how the final result of the team’s style of play when hunting for possession. Sometimes, they can literally cause more problems for you than good as you’re conceding space in an area of the pitch you would probably not normally concede space in, since players are drawn out of position.
On the contrary, if you understand all the aspects of opposition instructions, how to apply them, when and for which positions and/or player roles to select appropriate instructions, you can make your tactics into a force to be reckon with – bettering the effectiveness of your pressing strategy by closing down time and space for the most dangerous players in the opposition team.
In addition, by carefully considering the players you’re up against – especially their weaknesses, but also their strengths. One of the key aspects of opposition instructions is to take advantage of opposing player’s weaknesses.
The result will be a better defensive system that applies specific strategies to increase the chance of regaining possession or making the opposition team less effective on the ball.
In the next part, you’ll learn more about how to use opposition instructions against specific types of players, player roles and positions. I’ll share a deeper insight to how to apply OI’s in matches for maximizing the effect of your tactics. In fact, you will get a deeper insight to when to trigger press, tackler hard/easy, tight mark always/never or apply show onto foot.
PART 2 | How to deal with players or roles using OI’s in Football Manager? [Coming 10.02.2022]