Download FM21 Increase Realism Megapack by Daveincid & Make Football Manager 2021 more realistic!
Downloading databases and unlocking leagues makes Football Manager 2021 far better and more in-depth. Today we’re proud to present a brilliant database created by @daveincid. Give a warm welcome to the Football Manager 2021 Increase Realism Megapack.
Daveincid’s databases look to make Football Manager 2021 more realistic by increasing the realism of league reputations, improved sponsorship deals, salaries and finances, as well as adjusting transfer preferences and market values worldwide to the current situation, among other things.
It even comes with an alternative youth rating and game importance file that affects the number of quality newgens and helps smaller nations to keep their best talents.
By continue reading, you’ll get the full picture of all the features within Daveincid’s Increase Realism Megapack for Football Manager 2021.
This megapack improves several values for over 220 Nations in-game to increase realism in FM 2021 to a whole new level!Daveincid
About the FM21 Increase Realism Megapack
While others have enjoyed their Football Manager 2021 saves, Daveincid has had a fulltime project since the release of FM21 to create the ‘Increase Realism Megapack’.
The realism megapack features a huge range of files and alternative databases. In fact, it comes with 19 different editor files. Below is quick list of the different databases contained within the megapack:
Daveincid’s Alternative Youth Rating + Game Importance and others UPDATED
Daveincid’s Salaries, Market-values (W) and Sponsors
Daveincid’s current currency exchange-values
Daveincid’s League reputation change
Daveincid’s financial behaviour improvement
Daveincid’s Transfer Preferences
Daveincid’s club transfer preferences
Daveincid’s RBS change
Daveincid’s Nations Agreements by DaveTheEditor
Daveincid’s mods awards fixes UPDATED
Daveincid’s Derby fixes
Daveincid’s mods more injuries
Daveincid’s club data fixes
Daveincid’s club-finances fix
Daveincid’s geographics and languages
You can learn more about what each of these files impacts in Football Manager below, or simply hit the download link immediately.
Download Daveincid’s FM21 Increase Realism Megapack
Improve the realism of Football Manager 2021 with Daveincid’s database that fixes youth ratings, transfer preferences, sponsorship and market values, among lots of other things! Last Updated September 2021
XXL Save Setup : 7 Years into the Future
Wonder about how to set up an XXL-save with this database and how it will turn out in the future? Daveincid has created a video that takes you 7 years into the future letting you discover how the Increase Realism database affect the game.
Daveincid’s Alternative Youth Rating + Game Importance and others v2.0
- Newly set National Youth Ratings
- Game Importance adjustments
- State of development adjusted according to DAC-List
The ratings are based on a huge database of personal research about all Nations, which includes but not limited to:
– HDI (Human Development Index)
– Population of a Country
– How popular football is in the country
– Worldwide success of the national team
– Continental success of the national team
– Success of U-national team
– Which Confederation they are in (ex. UEFA, CONCACAF)
– Value National Team- Record attendance National Team
– Average league attendance from top league (as far as I could find them)
The combination of these changes will lead to:
– Less newgens with world-class talent as per default
– More worldwide diversification of talent
– Easier to improve smaller nations where football is popular in long-term saves
– Fight about the biggest talents, so the AI tries to keep their talents at the club, because there are less of them
Daveincid’s Salaries, Market Values Worldwide and Sponsors v2.7
v2.7 is further improved, especially to work perfectly with davie77’s «Around the World-Megapack».
This file brings a lot of dynamic in a more static FM-World by default:
– Adjusted market-values worldwide to replicate transfer fees better
There are Nations which are generally selling their players too cheap (for example Brazil) or too high, I have done several adjustments to replicate the current situation as well as implement a reasonable increase of values if a Club or the whole league gained a higher reputation.
– Increased potential salaries for top-players
Default salaries are too low in Top-5 Leagues in the future. Less money on salary spent has an inflating effect for bank balance overall. This money increases transfer fees in smaller leagues and causes problems there because these Clubs will get much higher transfer-fees than they usually get.
– Future Superstars will now earn close to 30m/y, sometimes even higher to lower the gap compared to CR7, Messi etc.
– fixed too low salaries in unknown leagues wich actually pay decent money
– Decreased salaries for some Nations
Some Nations are paying much more money in the future as they do at the start of the save, without understandable reasons (No new Sugar-Daddy or overall success). This was again a complicated balancing-act to find the “sweet-spot”. It’s based on actual data as far as I could find them.
– Improved Sponsors
This file will give you a more natural progress of Sponsorship-behaviour in line with your success. Most Nations only see a marginal increase sponsorship, even with a strong increase of success. This file changes this behaviour for all Nations according to my calculated economic potential of the Nation. So poor Nations won’t have a huge increase, even if you win the Champions League. Most Sponsors are local, or national connected, so the financial power is mostly down to the economics of a Nation. (Sugar-Daddy’s excluded).
A video explaining this file is available here: https://www.youtube.com/watch?v=FYXin5kiQHU
Please keep in mind!
The shown market values are not directly linked to what is getting paid for a player or how good he is. This is also the case in default, but more tweaked in my file. Wonderkids without first-team match-experience have usually a really low market-value, due they haven’t shown their talent under senior football conditions yet, like IRL. The value also decreases when the player is running out of contract. Once they played a couple of games and achieved success in U-National-Teams their value can rise extremely. Low market values doesn’t mean that you will get the players for this price or even close. Their shown value also changes as soon as there is a transfer-fee paid for them.
Daveincid’s current currency exchange-values v1.2
I have made adjustments to current values for 123 currencies. The biggest impact you will notice is in Venezuela. This file will replicate the financial situation of all Nations more accurate to their current situation IRL.
v1.2 is updated to 01.07.21
Daveincid’s League reputation change v2.1
This file lowers the gap slightly between the Top-Nations and all the others in Europe. It also boosts Top-Nations outside of Europe slightly and should increase the competition globally.
Daveincid’s financial behaviour improvement v1.3
I tweaked v1.1 to be able to remove the finances file from my previous version completely.
The problem I see in Football Manager is, that it’s always clear that all money from a transfer goes to the Club, the Player and his Agent. By default, when a Club is getting 90m for a player, the Club will get 90m. I think it’s fair to say that this is sometimes not in line with the situation in reality.
In some Nations, the problem is bigger than in others. The point is, that some Nations are well represented financially, so they are stable by default. Due to legal issues, I won’t say what the main problem is, but I am sure you guys knows what I mean…
So how did I stopped the constant gain of money?
As already Benjamin Franklin said: “nothing is certain, except death and taxes”
With this file, all Nations are getting taxed by a certain percentage on their transfer-income immediately.
How should you interpret this tax in the game? If a player from Club A moves to Club B for 50m, and Nation A has a transfer-tax rate of 30%, they will immediately pay 15m of taxes as soon the player moved to Club B. So the transfer fee is 50m, but the selling Club only gets 35. This way I was able to avoid that Nations who buy cheap and sell high will be represented badly in the future because these teams are going to pay extremely high transfer-fees and salaries which they would never do in reality, not even close.
For a better imagination for what the taxes stands for:
– general bad financial behaviour by default
– overall transfer-costs
– unknown receivers of money (please don’t feel offended, I am just objective)
– other advantages in transfer negotiations (Houses, cars, Jobs for family-members etc.)
I know it’s kind of a controversial interpretation, but this way I was able to balance so many things in FM much better, and it will be as effective in the short as in long-term games.
Please keep in mind: There will be still some weird transfers without any influence on my side. This is mostly down to a new takeover of a Club. Sometimes the new Owner pays so much money for a player as a promise for his election-campaign.
Daveincid’s Transfer Preferences v2.3
This file gives you a more accurate behaviour of transfers. Most Nations are linked together in some way.
An example for Africa:
The best players from Malawi are getting poached by Zambia, due it’s a better league and geographically close. If they are overperforming in Zambia they might get transferred directly to Europe. But often they need to take a further step, so they get poached by DR Congo. This league is again stronger and more in the focus of Europe and the biggest Nations of Africa. So they might move to Tunisia, Egypt, South Africa, Morocco or Algeria.
This system is done for all 227 Nations!
A video explaining this file is available here: https://www.youtube.com/watch?v=Ogll4KjNS5g
Daveincid’s club transfer preferences v1.2
I researched Clubs which have a strong affinity for a specific nationality of players in the past and present. This is now a criteria in Visions of the Club. So these Clubs should buy more players from these Nations. It will be in most cases a criteria of your board to follow these transfer preferences. It’s part of the clubs philosophy.
Following teams have been edited:
FC Nordsjælland – Ghana (is ongoing Club Vision)
Wellington Phoenix FC – New Zealand (is ongoing Club Vision)
Ludogorez Razgrad – Brazil (is ongoing Club Vision)
Wolves – Portugal (is ongoing Club Vision)
NPS Volos – Argentina (is ongoing Club Vision)
AGS Asteras Tripolis – Argentina and Spain (is ongoing Club Vision)
PSV Eindhoven – Germany (no permanent Club Vision)
Kristiansund BK – Senegal (no permanent Club Vision)
RB Salzburg – Several affiliated Clubs send their youth players now to Salzburg
Union Técnica de Cajamarca – Argentina (is ongoing Club Vision)
FC Porto – Brazil (is ongoing Club Vision)
SL Benfica – Brazil (is ongoing Club Vision)
Sporting CCP – Brazil (is ongoing Club Vision)
Sporting Braga – Brazil (is ongoing Club Vision)
Servette FC – France (is ongoing Club Vision)
FC Sion – France and Brazil (is ongoing Club Vision)
FC Lausanne-Sport – France (is ongoing Club Vision)
AS Trencin – Nigeria and Netherlands (is ongoing Club Vision)
MFK Zemplin Michalovce – Greece (is ongoing Club Vision)
Dunjaska Streda – new affiliation (CD Universitario Panama)
Konyaspor – Bosnia and Herzegowina ( no permanent Club Vision)
Schachtar Donezk – Brazil (is ongoing Club Vision)
FK Lwiw – Brazil (is ongoing Club Vision)
Ujpest Budapest – Serbia (no permanent Club Vision)
Kisvarda FC – Ukraine (is ongoing Club Vision)
Watch an explanation of the changes to the club preferences in this video tutorial: https://www.youtube.com/watch?v=cbFNQ56FSgE
Daveincid’s RBS change v1.0
RB Salzburg and RB New York had a small mistake that they were enabled for a takeover through other Investors. This file fixes this.
Daveincid’s language-fix Switzerland v1.0
In Switzerland we have 3(4) main languages. German, French and Italian. By default, when a Newgen gets generated, he is always capable of speaking all 3 Languages fluently, which isn’t the case IRL. I edited all Regions and cities, according to official sources.
For example Basel: Mother-language: 82% german, 5% Italian, 4% French and 9% English instead of 100% German, French and Italian
Daveincid’s sugardaddy-fix v1.0
There are Sugar-daddy’s which have the option ticked in the editor to boost starting-balance at the start of the game. The problem is, this will be for all Seasons. The money is sometimes really high (100Mill+), which is leading to a inbalance over the years.
This affects mainly China but also some Russian teams.
I also included a small change for Wellington Phoenix (New Zealand but playing in Australia). They are always deeply in the reds as their travel costs are incredibly high (Flight from New Zealand to Australia for every away-game).
They now receive a “Parachute Payment from the government of 2Mill per Season to avoid this issue. (Difference travel-cost compared to Australian teams)
Daveincid’s Ticket-price-adjustments v1.0
Worldwide ticket-adjustments to avoid weak teams in financial poor Nations are paying too high ticket-prices.
Ticket-Prices are a really tough task, because the game generates ticket-prices as soon as you set value too low in the editor, even if the value would be correct for a specific Club. It makes it impossible to set the correct values. The main goal of this fix is to avoid way too high ticket prices. There is also a big chaos as soon as a Club get’s relegated or promoted. In some cases a second division team has the highest ticket prices after promotion. This is also the case in default version. It happens less with my files but it still occurs.
Daveincid’s citizenship-fix v.1 NEW
I made corrections to 95 Nations for “years to gain nationality”. It was quite difficult to get it right because sources sometimes vary. There are some interesting years included. Might be worth scrolling through the Nations to find out!
Daveincid’s Nations Agreements by DaveTheEditor v1.0 NEW
It adds 24 agreements between Nations. You can find this information in the Nation tab-overview.
DISCLAIMER – This file was made by DaveTheEditor! Thank you for the help.
Daveincid’s Derby fixes v1.0 New (July Update)
This file adds 300+ missing derbies from Clubs and Nations in over 50 Nations.
These derbies include:
- Teheran-Derby in Iran between Esteghlal and Persepolis
- “the oldest Russian Derby” between Spartak Moskau and Dynamo Moskau
- “La guerra del futbol” between El Salvador and Honduras
- “Derby of Ghana” between Asante Kotoko and Accra Hearts of Oak SC
- plus many more!
There have been over 1’000 adjustments to reputations as well, to ensure a logical worldwide distribution.
Daveincid’s club data fixes v1.0 NEW (August Update)
This file adds a lot of missing data for almost 700 1st and 2nd-Division-Clubs in 150 Nations worldwide:
– Nicknames of Clubs
– Year founded
– Club Colours
Year founded sounds easy, but there are sometimes 2 or even 3 dates available due re-founding or club-fusions. I took the date which seems the best option IMO
Daveincid’s mods awards fixes v1.0 New (July Update)
This file fixes missing and unlogical award-reputations in all Nations and in all international competitions as well.
– Most important awards created for Leagues in:
Albania, Armenia, Azerbaidschan, Bolivia, Costa Rica, DR Congo, Ecuador, Georgia, Honduras, Kazakhstan, Latvia, Malta, Moldova, Panama, Paraguay, Uzbekistan, Venezuela, Cyprus, Guatemala, Zambia and Sudan.
– Fixes continuous Reputation-increase of RB Salzburg:
RB Salzburg is getting year to year a small reputation boost when they get awarded as the best team in Austria. 10 years later they are close to being the biggest Club in the world without much success. This is now fixed with this file
– Players now are really getting a Reputation-Boost when they receive an award:
In so many Nations and even international awards there are missing values set in the editor. Player of the Year in the Netherlands? No effect at all. Getting awarded as Europe’s Golden Boy? no effect at all. This file changes over 1’500 awards worldwide with individually calculated reputation-ratings down to my own research-database.
What exactly is the effect?:
– Young talents from smaller Nations attract the interest of bigger Nations when they win awards like “Talent of the Year” due to their reputation-increase.
– The best players from smaller Nations want a new contract or even leave to a bigger Club much more often!
– Managers are getting a higher reputation when they are winning awards. Similar to the young talents, they attract the interest of bigger clubs when they have a successful time at their current club.
– Higher values for players when they are performing well (mostly in smaller Nations down to the increase in reputation. This can end in higher transfer-fee’s paid for them and gives smaller Clubs a better chance to make some money.
– All new awards are made with the language in their Nation. Down to my knowledge, it’s not possible to make this in every language in-game. This was IMO the best way because per default there are also some awards in different languages.
– To see the awards, you must load the Nation where the award is located at.
Daveincid’s mods more injuries v1.0 New
Football Manager reduces the injuries-occurrence per default by about 20-30% This file increases the overall occurrence for injuries by about 30%.
There are no new injuries added, so you can use this mod in every in-game language you want.
This works only in competitions that are simulated in full detail.
Daveincid’s club finances fix v1.0 NEW
This file includes the sugar-daddy-fix file but it has a lot of more features:
- Finances of top-clubs adjusted
- slightly lowered the financial power of Lars Windhorst at Hertha BSC to avoid 100m €+ Transfers in the near future
- Added Debts to some Clubs according to the newest sources
- Added Barcelona’s transfer debts and adjusted their overall financial Situation
Daveincid’s geographics and languages v1.0 NEW
This file took me roughly 2 months to complete. To summarise, it corrects the number of populations for cities, regions and basically improves the geographical data implemented in FM.
- Added missing Inhabitation Ranges for over 5’500+ cities
- Added correct number of population for 1’250+ local regions
- Added 500+ Cities to the correct local regions
- Added missing coordinates of over 1’800 Cities
What’s the effect of the changes?
- Better distribution of place of birth’s for newgens
- More realistic travel cost’s for Clubs in Nations/Cities with missing coordinates
- It allows me to replicate the changes with the languages more adequate
- Added over 100+ new official languages worldwide
- Increased language-difficulty by 30%
- 181 Nations edited
- +1800 local regions edited
- many single cities edited
A lot of African nations have set French 100% as their main language. Sometimes not even 10% were capable of speaking French. With adding new languages, this is fixed for almost all nations. In general, I have only added official languages which are recognized and do have a minimum of 1% of its population. There are also regional languages added like Basque or Catalan or a lot of different Chinese languages. All languages have been edited as realistic as possible with the existing language family, language group and language sub-group in the editor.
What’s the effect of the changes?
– It represents the diversity of Nations much better. So many people do speak a 2nd or even a 3rd language, even without having its Nationality. This isn’t reflected in the game, until now;)
– It can change the way how you are scouting for players. The wonderkid from South Africa you signed for Manchester United is homesick, because he speaks only Xitsonga (4%) instead of English (100%).
– Players which are located in a City which have a majority of a language, which isn’t similar to a Nations language will now learn this language.
Delete the swiss-language-file first, it’s included in this file.
Download Daveincid’s FM21 Increase Realism Megapack
Improve the realism of Football Manager 2021 with Daveincid’s database that fixes youth ratings, transfer preferences, sponsorship and market values, among lots of other things!
- Download the file above
- Place the file in:
Your Documents/Sports Interactive/Football Manager 2021/editor data
- Start a NEW SAVE (MUST-DO!)
For more realism I recommend disabling the first transfer window. IRL the transfers already happened, so should it be in the game-setup too for an optimal balance.
P.S. The database also works with first transfer window enabled!
Compatibility with other Databases & Files
It is compatible with all league-files, transfer-updates, all graphical mods etc.
There is also a cooperation ongoing with @davie77 on SI-Forum with his “Around the Globe Megapack“. I highly recommend it as it fixes youth-contract and sponsorship-problems in several custom Nations which I can’t fix with my files!
Do not use other mods which may conflict with my megapack at the same time. This includes files that changes:
- Youth Ratings
- Market Values
- Transfer Preferences
- Languages (only Switzerland)
- League Reputations
- Club Data
Credit & Social Medias
Passion4FM is hugely grateful to be given permission to re-distribute the FM21 increase realism megapack to our community. We like to give a warm thanks to Daveincid for putting thousands of hours into making this amazing database!
Further updates to this file will be avaiable first on Daveincid’s Patreon. Make sure to subscribe to be first in line for new updates or changes.
If you have found any errors or got any questions, please contact Daveincid at Sigames or Twitter PM.
The original piece can be found on the Sigames forum. We encourage you to subscribe to Daveincid on the platforms below for more content surrounding how to improve the realism of FM! Stay tuned for more great content from Daveincid!